Herb & Fable now has Familiars!
This means any Witch’s black cat or crow, a Wizards frog (or animated trunk on legs) can be an interactive Familiar in the game. In practical terms of Second Life, any pet or object that has the Modify permission can be used as a Herb & Fable Familiar.
Start by collecting the Familiar pack and free Provisions pack from the Dog & Pony event, make sure you have both items or you won’t be able to do much with your pet.
Once you’ve unpacked your items, Rez the Familiar object (it’s a white cube) next to the pet you want to use as a Familiar. The first thing you must do is rename it.
A dialog box will have popped up asking if you want to register a New familiar or transfer the properties of an Existing familiar to a different pet. Don’t press either button until you have renamed the cube.
If you don’t rename the cube and rush ahead to linking it to your pet or put a space in the name, (like I did) you’ll get this error:
[10:26:08] Death Hand: This object's name is invalid. Rename it using 1-20 letters and numbers only, then try again.
Once you’ve renamed the cube correctly you can then link it to your pet. If you’re not still in Edit mode, right-click the cube and choose Edit, link it by holding down Shift on your keyboard and clicking your pet, click the Link button that will have become active on the building tools window and that’s it. Close the window and the white cube will become invisible, leaving just your new Familiar.
My chosen familiar looks a bit weird here upside down, but that’s because it’s oriented to be attached to my hand. If your chosen pet is a wearable companion and is at a weird angle when you rez it, DON’T change it’s orientation because when you take it back into your inventory and attach it as usual, it’ll be round the wrong way.
When you select New from the Familiars dialog box it will talk to the Herb & Fable server and come back with the following success message:
[10:28:16] DeathHand: NEW FAMILIAR REGISTERED!
name:DeathHand
prana:100
hunger:75
thirst:75
wellness:75
happiness:75
connection:100
conscious:1
Congratulations on creating your new familiar! Have a go at interacting with it - feeding, giving a drink of water, playing with or grooming it. Your Familiar will communicate with you naturally when it feels ready.
You now have a Familiar, but what can you do with it?
In the Provisions folder you’ll find a grooming brush, a play ball and a bucket of water. First I tried grooming my new Familiar
10:45:07] DeathHand: I love this attention - it feels so good! Thank you!
[10:45:08] DeathHand: There is a steady light in you; I think sometimes you forget to see it.
[10:45:08] DeathHand: You have earned 1cxp, total: 147cxp
[10:45:08] DeathHand: Congratulations! You registered a new badge!
[10:45:08] HnF Meter - add me: 💚 prana heal +10% 💎 emowb heal +20% ☯ spirituality heal +5% 💧 essense heal +10% 💤 vitality dmg -10% 💊 wellness heal +20% 😊 happiness heal +20%
Notice that while most of my stats increased, I lost 10% vitality due to the effort of doing the grooming. I checked my Familiar stats using the included HUD and it’s Wellness and Happiness had both increased:
[10:46:59] Familiar Stat Check HUD:
━━━━━━━━━━━━━━━━━━━━━━
Current stats for DeathHand
━━━━━━━━━━━━━━━━━━━━━━
prana:100
hunger:75
thirst:75
wellness:95
happiness:95
connection:100
Status: Conscious
mood:CONTENT
Next I tried giving it some water from the water bucket included in the Provisions pack. Make sure to choose Pet from the buckets menu, if you choose Eat, you will consume the water and not your Familiar.
[11:02:39] DeathHand: Yeay, sustinance! Thank you!
[11:02:40] DeathHand: You stand in a rare brightness, my friend — do not diminish it.
[11:02:40] DeathHand: You have earned 1nxp, total: 31nxp
The familiars will communicate with you spontaneously, with messages based on their mood and average stats.
[11:04:38] DeathHand: I want to laugh, to leap, to scatter blessings at your feet like stardust.
[11:11:11] DeathHand: I am so happy that I am with you, my friend. You are amazing! *leans in for a snuggle*
[11:11:17] BlackWolf: There is a steady light in you; I think sometimes you forget to see it.
I then tried to play with it, but it’d had enough by that time.
11:07:10] DeathHand: I think we've interacted a lot. One can have too much of a good thing.
A quick check of it’s stats showed why:
[11:07:40] Familiar Stat
Check HUD:
━━━━━━━━━━━━━━━━━━━━━━
Current stats for DeathHand
━━━━━━━━━━━━━━━━━━━━━━
prana:100
hunger:73
thirst:93
wellness:100
happiness:100
connection:100
Status: Conscious
mood:ELATED
Once a Familiar stats reach 80 or above you can’t interact with it further. Their stats drop gradually every 15 minutes.
You can find more precise details about how Familiars and their stats work, by going to the bottom of the FAQ page: https://www.herbandfable.com/faq/
Get your Familiar Pack at: Dog & Pony Show 2026 Teleport
Herb & Fable links:
Credits:
- Wolf Pet: Jinx : Wolf Companion – Black – Jinx Store
- Animesh Death Pet: [MoonSha] Cute Mini Death – MoonSha
- Outfit:
- Top: Graphically Unhinged / Tanks / Womens Hobbies – Kiwi Co.
- Jeans: [Witch In A Box] Elaria Jeans – at Forgotten Forest Event
- Boots: GRAVES G613 Alliance Ankle Boots – GRAVES @ INSILICO
- Hair: Raven Bell – Lavender – Raven Bell
- Tattoos: Rambling Roses
- Lipstick: +KP+ Slick Lips // Lel Evo X 1 – Knife Party
- Eyeshadow: +KP+ Mystiq // Eye Makeup // LeL Evo X // 6 – Knife Party




































































































